Tuesday, May 17, 2011

Needs a Hug Podcast Episode 8

Once a week Kaziah and Belthal take you through the trials and tribulations of the Needs a Hug guild on Ravenholdt US. Weekly guild news, World of Warcraft news ,commentary and special guests bring the unique flavor and insanity of the Needs a Hug guildies to the airwaves.


WEEK IN WARCRAFT


WOW NEWS
Ask the Devs #7 - professions is out with some interesting questions and answers.
http://us.battle.net/wow/en/forum/topic/2522165843

Will you add more non-combat, or purely artistic, or stat-free, or random effect toy / fun / flavor items to the profession of my choice? – A multitude of players from all regions

Yes, especially considering they are some of our favorite things to add to the game. We can't promise that every profession is going to get equal amounts, but we definitely intend to spread them out more evenly, except for engineering. Engineers will always get more toys. :)


Archaeology is supposed to be about discovering, preserving, and honoring cultural items found, in order to learn from the past. Currently we don't do that. Instead we are forced to coldly vendor what we don't want. No donation to a museum, no return to the races of origin. Couldn’t we do something more important with these items? Can we expect more interesting stories with artifacts? Will you do something about this to make it feel like the player is getting something useful back, and perhaps remove a little bit of the random part of it so that it's more fun and focused? - Whitewnd (KR), Pusen (EU-EN), Unjoiner (NA/ANZ)

Originally, we didn't intend to create items at all when you completed a normal archaeology find, but that didn't feel right. So now we have these items that still don't feel right because you can't do anything fun with them. We are working on a more thematic and interesting way to consume the artifacts you dig up. These include returning them to the museums (for the devoted archaeologist) and the option to continue vendoring them (if you wish to continue your career as a cold-blooded treasure hunter.)
Additionally, we plan to add daily quests, a deeper story, additional skill gains, and the flexibility to focus on a specific race.

Some players may not have noticed that all artifacts have lore associated with them in the journal, even the grey ones. Every bit of it is Genuine Lore, and verified by our lore masters. So were the Dalaran Coins, of course, but not those silly Romance Novels

Will there be a way to distinguish profession nodes on the minimap for those that have two gathering professions? - Discordia (LA)

That’s a good suggestion. We recently added the ability to see your target and focus target on the minimap, but the feedback we’ve received from players is that they clutter up the map too much. Coming up with unique icons that work with only a few pixels might be challenging. We’ll give it a shot though.


Will you provide a way to speed up the acquiring of glyphs usually acquired through research and glyph books? Glyph books (Book of Glyph Mastery) are hard to come by now that people spend so little time in WotLK content. - Furlqt (NA/ANZ), 에르네스트린덴만 (KR), Kånê (EU-ES)

Yes. We will be changing the discovery spells so they can teach all possible glyphs, and the books will simply provide a no-cooldown method to do the same thing.


Are there any plans to somehow change Archeology and Fishing, which have become notoriously tedious? Do you have plans to make archaeology more appealing, maybe with puzzles or something else? - Boîndal (EU-DE), Kalani (NA/ANZ), Käworu (LA)

Yes. The dailies help with fishing skill gain, and we plan to add archaeology dailies as well. We've also discussed further incentivizing fishing in pools with faster skill gain.
We would love to add a puzzle mini-game to archaeology, and may do that one day, but we can’t make any guarantees. There are some other ideas floating around for moving between archaeology sites more quickly, and we've been brainstorming for rare random events when you are digging or fishing.

Our overall goal for these professions is that it shouldn't be too difficult to max out your skill, but catching every fish and finding every artifact should be a long journey.



Remote Guild Chat and Auction House Free Preview Ends


GUILD NEWS
We have got our first raid kill on the Omnitron Defense system. Congrats to all that downed him this past Sunday and looking forward in progressing from here.

Alot of epics coming from the Zul Dungeons. The Zul dungeons have definately helped people gear up.

Wargames on the Friday Night Fights

The Buddy System Win 500 ranked arena matches while in a guild group.
Time To Open A Restaurant Cook 10,000 Cataclysm cooking recipes.


New 85’s
Kolowgo


QUESTIONS
Question from Mooktar

SAY IT DONT SPRAY IT
Drwhat: Congrats Everyone on Downing Omni tonight!!! Hope this is a sign of raids to come
Rheya: Best wishes go out to Steadmund, for a speedy and pain-free recovery!


CLOSING


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